

This is most noticeable when looking at the hill in the distance beside the water tower.Īt Maximum settings, we can see again that TAA reduced Aliasing notably, especially on the power lines and the water tower in the medium distance. Moving up to Far Cry 5's Ultra preset and we can see that shadows become slightly more detailed and that grass is drawn to a much higher distance, presenting a lot less visual pop-in while running through the game's environment. Foliage appears to be rendered at a further distance, though it is hard to spot when the game isn't in motion. At high we can also see a reflection added to the gun, showing off the bright orange sight nicely. Moving to High settings we again see changes to the geometry of rocks in the medium distance, with a notable reduction in changes in the game's level of detail when running across the world. Far Cry 6 is out tomorrow, and our man Dan has pulled an all-nighter capturing footage of Ubisofts latest open world on all of the consoles for a lovely comparison video.

What we can also see is some higher resolution geometry in the rocks in the medium distance, which is again highlighted by changes in shadow quality. This visual difference is one of the reasons why we don't recommend playing the game at Low settings.

The lack of shadows around the plant life gives the ground a monotone, overbright appearance, which becomes more realistic at Far Cry 5's Normal settings. Closer to the ground we can see a much larger difference between low and Normal settings, with lower detail grass and foliage without much shadowing to add depth to the geometry.
